AI Insights · Timothy · April 2023
Top 5 School Games on iOS in New Zealand Q1 2023
An overview of the performance of the top 5 school games on iOS in New Zealand during Q1 2023, highlighting download and revenue trends.
Performance of Top 5 School Games on iOS in New Zealand Q1 2023
The first quarter of 2023 saw varied performance metrics for the top 5 school games on iOS in New Zealand. Here’s a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Become a Queen
From SUPERSONIC STUDIOS LTD, the game experienced fluctuating weekly downloads, peaking early in the quarter with 470 downloads in the first week of January and ending with 143 downloads in the last week of March. Revenue-wise, it saw intermittent spikes, with the highest weekly revenue reaching $10 in mid-February. The weekly active users started strong with 2.3K in early January but saw a gradual decline, stabilizing around 1.7K by the end of March.
Teacher Simulator
Kwalee Ltd's game maintained a steady download rate, with significant spikes in early January and late March, reaching 417 and 193 downloads respectively. Revenue peaked at $24 in the first week of January and saw smaller peaks in subsequent weeks. The weekly active users hovered around 1.1K to 1.8K, showing some fluctuations but generally maintaining user interest throughout the quarter.
High School Simulator 2018
This game by tomoya sugikami had consistent, albeit lower, download numbers, peaking at 117 downloads in mid-January. Despite no revenue generation, the game maintained a steady user base, with active users ranging from 1.1K to 1.4K, showing a slight dip towards the end of the quarter.
SAKURA School Simulator
Garusoft LLC's game saw relatively low download numbers, with a high of 69 downloads in late January. The weekly active users showed a slight upward trend initially, peaking at 430 in late January, and then stabilizing around 375 by the end of March. The game did not generate any revenue during this period.
Anime High School Girl Life 3D
Published by Muhammad Ifran, this game experienced modest download numbers, peaking at 84 in early January. Revenue was highest at $54 in the first week of January but saw a significant drop in the following weeks. The active user count remained low, with a peak of 60 in mid-January and dropping further towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.